Introduction
Ever since I started college at the University of Delaware this fall I have noticed some surprising things while living in a co-ed dormitory. In particular, in many of the rooms on my floor I would witness guys playing video games. I never realized how prominent this was in the lives of teens until I got to college. If they weren’t watching television or doing homework, they were playing video games. Even though the majority of games that they played were sports related, it still made me think and worry about their social skills and mental abilities. Does this constant urge to play video games impact them and their school work? Many may claim it does and many may claim it doesn’t. However, I propose that social development in youth and adolescents is negatively impacted by the use of video games. The duration of usage and the types of games being played will affect someone’s communication skills and behavior. This may result in violence, short temper or overall irritability. Thus, teens and children should be more responsible in how they play video games because of the potential impacts video games can have on them.
Violence
Specifically, video games that consist of violent and aggressive behaviors, such as shooting and killing, result in similar behaviors to those who play these types of games. Nowadays, some children and especially some teens are drawn to games such as Call of Duty, Grand Theft Auto and Fallout. These video games contain special effects and animations that make it seem like the gamer is doing these violent acts in real life. Psychologist Craig A. Anderson stated, “An updated meta-analysis reveals that
Video games have advanced graphics and mechanics which make it seem more realistic for the gamer.
exposure to violent video games is significantly linked to increases in aggressive behaviour, aggressive cognition, aggressive affect, and cardiovascular arousal, and to decreases in helping behaviour” (n. pag.). Based on Dr. Anderson’s analysis, it is evident to say that some people who are exposed to these video games tend to act in a way that is not true to their original character. Furthermore, “. . . those who watch a lot of simulated violence, such as those in video games, can become immune to it, more inclined to act violently themselves, and are less likely to behave emphatically.” Even though this isn’t the case for all people that play violent video games, it is important to point out the fact that there is evidence that there is a relationship. These articles show that video games shift the behaviors of players toward others in a more aggressive and violent way.
Additionally, there have been many cases of school shootings, such as Columbine and Sandy Hook, that links to the shooter being involved with video games. As a Newtown, Connecticut resident, I witnessed first-hand all the sorrow and devastation that came from the shooting that took place at Sandy Hook Elementary. There were also many reports that were brought to attention about the shooter, Adam Lanza. Lanza was reported to be stuck in his basement playing violent video games for hours on end. In fact, according to Daily Mail, “Adam Lanza had notched up more than 83,000 ‘kills’ on his beloved video games including 22,000 ‘head shots’ as he trained himself for the horrific Sandy Hook massacre.” It is hard to believe that a gamer has the ability to do that amount of shots and aim directly at a specific target , specifically the head. Although, obviously, not all video game players act in the same way as Lanza did, it is important to realize how certain people with the same mindset as him can end up doing dangerous acts.
Maturity
A video game that is rated “mature” is recommended for players that are 17 years or older.
People should be more aware of the potential effects it can have on others. Gamers that play violent video games should be mature enough to play these types of games because then there will be less of a chance that a gamers will act in a way that is similar to what they are witnessing on the screen. Gamers are mature enough if they know the difference between the digital world and real world. If they know how to behave appropriately in a real world environment, they should be able to separate the fictional video game with reality. In my opinion, it would be ideal if parents monitored their children and were aware of the type of video games they play. It is possible that parents will buy their children a game, because it’s so popular, and end up realizing it is too older for them. The Entertainment Software Rating Board came up with system that rates video games in order from Early Childhood, Everyone, Teen, Mature, Adults Only and Rating Pending. This is a good way to determine if their teen or child is mature and responsible enough to play it. However, sometimes it is just video games in general that will affect the behavior of some individuals.
Socialization
Considering the fact that most video games involve you to be in an environment where you are comfortable and focused, more often than not, gamers tend to be isolated from others. Even though it seems to them like it is a nice time to relax and unwind, sometimes it gets to the point where they only enjoy being alone. Other times, they “spend lesser time with their friends and others because they want to get back home/gaming place as fast as possible and continue playing.” Gamers may tend to start to not enjoy being with others as much because they prefer being with their video game. Although some video games allow people to simultaneously interact with others while playing, it is important to recognize the fact that people will go out of their way to hide from their responsibilities by involving themselves with a virtual world. Jordan Shapiro shares a different side of the
Video games can result in gamers losing the desire to interact with others.
argument by stating, “70 percent of gamers play their games with other people. Contrary to the popular image of the gamer as an awkward, socially inept loner, players are actually engaged with one another,” (n.pag). Shapiro is right in the fact that gamers do have the ability to interact with others, overall, however, they may not be able to be as capable to have meaningful and intelligent conversations with others in real life. Gamers may have conversations only about what is on the screen instead of what is happening in reality. It is not the best decision to play video games alone in place of socializing with others. This could cause gamers to develop a habit in only wanting to play video games.
Addiction
Gamers will potentially become addicted to playing video games, and addiction is something that is not healthy for the brain or body. Video games are an easy activity for people to distract themselves with and sometimes it gets to the point where they want to do nothing else. Sometimes a game will encourage the gamer to keep playing in order to receive a certain amount of points or gain an extra level. This obsession that some people have with video games will carry on with them in the real world. Scholar Sue Fisher stated, “There is a current trend of thought among some scholars of gambling that arcade video game playing in some adolescents may develop into a behavior which resembles a gambling addiction” (n.pag). Gambling and video game usage is a comparison that is brought upon by behaviors from many addicts that enjoy the feeling of accomplishing something. Just like gambling and the reward of earning money, video games give you rewards such as coins, medals or badges. Since video games are becoming “increasingly complex, detailed, and compelling to a growing international audience of players,” gamers are more likely to develop an addiction because of how mesmerized with the thought of playing a game that portrays such advanced media and imaging. This addiction can prevent gamers from doing more productive and important tasks; it also plays a big role on a gamer’s cognitive development.
Brain development
The human brain develops and changes based on video game usage. This is not to say that there are some educational video games. However, it is better for someone to gain intelligence by participating in other stimulating activities. Especially for children, their developing brain should not be exposed to this at such a young age. In terms of the future, there are drawbacks to playing video games. Psychologist Gregory West did a study with people who played video games and people who do not. The volunteers were asked to go through a maze and try to remember how to get through based off of certain landmarks. Ben Thomas, a reporter for Discover Magazine, wrote about the results of the study. The overall conclusion was that people who played video games used more of a response strategy and the others were using more of a memorization technique. West asserts that “playing video games could be building up players’ striatum at the expense of their hippocampus.” The function of the striatum is used for facilitating voluntary movement and the hippocampus is associated with the ability to form memories. This is important because it “has implications for overall brain health, since a shrunken hippocampus is associated with risk of neurological disorders such as Alzheimer’s and schizophrenia.” Alzheimer’s and schizophrenia are disorders that disrupt the ability to think clearly, which is a huge impact on someone’s daily life. Although some may argue that video games encourage gamers to think critically and logically, gamers will end up only wanting to think in a way as if they are in a virtual world. The brain may respond to different video games in different ways, but in general, video games are not ideal for a strong and functional brain.
Conclusion
In summation, video games can cause youth and adolescents to lose a sense of reality and act out in a way that is not typical to their normal behavior. Video games can result in violent actions, such as mass shootings in schools. It can also lead to impaired brain development or later complications in life such as schizophrenia or alzheimer’s. Granted, there are plenty of gamers that utilize their time wisely, but that is not to say that there are also plenty that will separate themselves from the world around them. It will sometimes get to a point when gamers will love nothing more than simply sitting in their room with their controller playing their favorite game. As technology advances and games get more intricate, society should take a step back and realize what effect video games can really have on them.
Works Cited
Anderson, Craig. “An Update on the Effects of Playing Violent Video Games.” An Update on the Effects of Playing Violent Video Games. Sciencedirect.com, Feb. 2004, http://www.sciencedirect.com/science/article/pii/S0140197103000976. Accessed 3 Nov. 2016.
Fisher, Sue. “Identifying Video Game Addiction in Children and Adolescents.” Identifying Video Game Addiction in Children and Adolescents. Elsevier B.V, n.d. Web. 22 Nov. 2016.